The Royal Game of Ur
The Royal Game of Ur is one of the earliest games attested in the archaeological record. Unlike the other games in this project, this was not what the game was originally called. The name itself refers to the excavation site: the Royal cemetery at Ur. Ur itself was an ancient Sumerian coastal city near the mouth of the Euphrates, located at the site of modern Tell el-Muqayyar in Dhi Qar Governorate, Iraq.
The version of the game discussed in the below video is based on a version of the Royal Game of Ur excavated in the 1920s and sold to the British Museum.
Irving Finkel, also in the video below, spent years trying to find out the rules for the Royal Game of Ur. Although no text has been found describing the base game, a cuneiform has been located that describes an adapted, or advanced, version of gameplay. Finkel has since used this as a basis to extrapolate the base rules. His justification for the rules used in the video below can be found here.
Tom Scott and Irving Finkel playing the Royal Game of Ur
Tom Scott and Irving Finkle playing the Royal Game of Ur
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00:00 - 00:29
Ancient Sumeria was a collection of city-states, each run by its own king, in the area of South-Central Iraq. Sumeria is also known for developing the earliest form of writing, cuneiform, which Finkel has studied extensively
01:00 - 01:14
Dr Irving Finkel is Assistant Keeper of the Ancient Mesopotamian script, languages and cultures department at the British Museum. This tone of joke is characteristic of Finkle. More information on Finkel can be found here:
01:46 - 02:31
The British Museum's catalogue entry for the original object can be found here: https://www.britishmuseum.org/collection/object/W_1928-1009-378
03:00 - 03:21
Cuneiform tables have proved invaluable to developing our understanding of Sumerian culture, and Mesopotamia more broadly. Finkle is a specialist in cunieform, and taught Tom Scott and Matt Grey how to write their names in cunieform: https://www.youtube.com/watch?v=zOwP0KUlnZg. The link to the cuneiform object they are discussing can be found here: https://www.britishmuseum.org/collection/object/W_Rm-III-6-b
03:21 - 03:44
Irving mentions Ludo and the game rules - there is an assumption into how the rules are played, but he has basically cross referenced modern games and the ancient text to determine the original rules- link to cuniform video. Finkel's commentary regarding how he deciphered these rules can be found here: https://www.youtube.com/watch?v=wHjznvH54Cw
03:44 - 00:04
Many early boardgames immitate the notion of being "at war", for example chess. This apsect is carried through thematically to many video games.
04:44 - 05:12
As Scott suggests, contemporary dice differ from those found with the Royal Game of Ur board, with many boardgames using six-sided dice, and many roleplay games using a variety of dice types, including twenty-sided dice. In this case, it’s the white marks on the corners of each die that determine the amount each player can move forward, much like the pips on the facing of modern dice.
05:13 - 05:54
The notion that playing this game is "like a windown on antiquity" echoes many of the reasons why game scholars choose to study this field
06:49 - 07:53
Backgammon is another game originating in the action world. It possibly traces it's origins to the ancient Egyptian game Senet, which, along with Mehen (discussed on this page), was found in many ancient tombs
10:51 - 11:04
The British Museum's catalogue entry points out some issues with how the original object has previously been constructed "An important point to note, often forgotten, is that this was a hollow box and not a solid board: it was therefore a much more delicate item than the present reconstruction suggests." This entry, found here https://www.britishmuseum.org/collection/object/W_1928-1009-378, also notes several similar objects found in other ancient Mesopotamian grave sites.
15:42 - 15:59
Finkel makes an interesting point here, suggesting that the storage aspect of the original Royal Game of Ur object links to modern gaming practices. We might think of this in relation to box art and integrated box storage in modern boardgames
18:05 - 18:20
Although games like the Royal Game of Ur are fairly balanced between luck and strategy, modern boargames are often divded between American style, luck-based games, and Eurogames, which are more known for their complexity and multiple ways of winning.
18:24 - 18:32
It seems like Finkel may have been incorrect in the assertion that people may have been beaten to death with chessboards
20:20 - 20:43
Although there is no specific Mesopotamian god of luck, there have been over 3000 gods attested on cuneiform from this region
21:07 - 21:16
The notion of balancing a game is still an important one in analogue game design. While you don't want players to find the game too easy, you also need to make sure it is satisfying for them to play multiple times.
24:09 - 24:45
Here, Finkel makes an interesting point about the relevance of ancient games in a modern context. Although digitising games is not a one size fits all solution, it has been sucessful in continuing the popularity of other ancient games, like chess.
More recent research has attempted to make digital versions of this game in order to better share it with the general public. The online version of the Royal Game of Ur can be played here, and includes a "Finkel" rule version as well as more complex adaptations. More than anything else, the academic and outreach work done on the Royal Game of Ur reflects a deep dedication to and passion for ancient gaming.