Mehen overview
Tom Scott and Irving Finkel playing the Royal Game of Ur
03:21
Here, Finkel mentions that there is an assumption into how the rules are played, which has lead to different interpretations. His methodology in deciphering these rules was to cross reference modern games and ancient texts to determine the original rules to a fair degree of certainty. Finkel's commentary regarding how he deciphered these rules can be found here.
03:44
Many early boardgames, including classics like chess, immitate the notion of being "at war." This apsect is carried through thematically to many video games.
04:44
As Scott suggests, contemporary dice differ from those found with the Royal Game of Ur board, with many boardgames using six-sided dice, and many roleplay games using a variety of dice types, including twenty-sided dice. In this case, it’s the white marks on the corners of each die that determine the amount each player can move forward, much like the pips on the facing of modern dice.
05:13
The notion that playing this game is "like a window on antiquity" echoes many of the reasons why game scholars choose to study this field
06:49
Backgammon is another game originating in the action world. It possibly traces it's origins to the ancient Egyptian game Senet, which, along withMehen,was found in many ancient tombs
15:42
Finkel makes an interesting point here, suggesting that the storage aspect of the original Royal Game of Ur object links to modern gaming practices. We might think of this in relation to box art and integrated box storage in modern boardgames
18:05
Although games like the Royal Game of Ur are fairly balanced between luck and strategy, modern boargames are often divded between American style, luck-based games, and Eurogames, which are more known for their complexity and multiple ways of winning.
18:24
It seems like Finkel may have been incorrect in the assertion that people may have been beaten to death with chessboards
21:07
The notion of balancing a game is still an important one in analogue game design. While you don't want players to find the game too easy, you also need to make sure it is satisfying for them to play multiple times.
24:09
Here, Finkel makes an interesting point about the relevance of ancient games in a modern context. Although digitising games is not a one size fits all solution, it has been sucessful in continuing the popularity of other ancient games, like chess.